Advanced API Performance: Pipeline State Objects – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Tim Cheblokov <![CDATA[Advanced API Performance: Pipeline State Objects]]> http://www.open-lab.net/blog/?p=67779 2023-10-02T05:00:51Z 2023-07-18T19:00:00Z This post covers best practices when working with pipeline state objects on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see...]]> This post covers best practices when working with pipeline state objects on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see...A graphic of a computer sending code to multiple stacks.

This post covers best practices when working with pipeline state objects on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Pipeline state objects (PSOs) define how input data is interpreted and rendered by the hardware when submitting work to the GPUs. Proper management of PSOs is essential for optimal usage of system��

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