Advanced API Performance: Variable Rate Shading – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Justin Kim <![CDATA[Advanced API Performance: Variable Rate Shading]]> http://www.open-lab.net/blog/?p=36325 2023-10-02T05:00:53Z 2022-05-16T21:42:00Z This post covers best practices for variable rate shading on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...]]> This post covers best practices for variable rate shading on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...A graphic of a computer sending code to multiple stacks.

This post covers best practices for variable rate shading on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Variable rate shading (VRS) is a graphics feature allowing applications to control the frequency of pixel shader invocations independent of the resolution of the render target. It is available in both D3D12 and Vulkan.

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