Tony Kanell – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-12-17T19:24:56Z http://www.open-lab.net/blog/feed/ Tony Kanell <![CDATA[Efficient Ray Tracing with NVIDIA OptiX Shader Binding Table Optimization]]> http://www.open-lab.net/blog/?p=93527 2024-12-17T19:24:56Z 2024-12-17T19:24:53Z NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During...]]>

NVIDIA OptiX is the API for GPU-accelerated ray tracing with CUDA, and is often used to render scenes containing a wide variety of objects and materials. During an OptiX launch, when a ray intersects a geometric primitive, a hit shader is executed. The question of which shader is executed for a given intersection is answered by the Shader Binding Table (SBT). The SBT may also be used to map input…

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Tony Kanell <![CDATA[Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before]]> http://www.open-lab.net/blog/?p=39692 2023-03-14T19:18:50Z 2021-11-08T18:00:00Z NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA...]]>

NVIDIA OptiX Ray Tracing Engine is a scalable and seamless framework that offers optimal ray tracing performance on GPUs. In this fall update to the NVIDIA OptiX SDK, developers will be able to leverage new compilation techniques, and superior layered and temporal denoising to handle more ray tracing workloads, quicker. NVIDIA OptiX 7.4 comes with a new feature to support the parallel…

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