Ana Mihut – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-02T05:00:54Z http://www.open-lab.net/blog/feed/ Ana Mihut <![CDATA[Advanced API Performance: Vulkan Clearing and Presenting]]> http://www.open-lab.net/blog/?p=48112 2023-10-02T05:00:52Z 2022-07-01T15:09:39Z This post covers best practices for Vulkan clearing and presenting on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all...]]>

This post covers best practices for Vulkan clearing and presenting on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. With the recent Vulkan 1.3 release, it’s timely to add some Vulkan-specific tips that are not necessarily explicitly covered by the other Advanced API Performance posts. In addition to introducing new Vulkan 1.3…

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Ana Mihut <![CDATA[Advanced API Performance: Mesh Shaders]]> http://www.open-lab.net/blog/?p=35887 2023-10-02T05:00:54Z 2021-10-25T16:10:00Z This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance...]]>

This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Mesh shaders are a recent addition to the programmatical pipeline and aim to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. This post covers best practices for both DirectX and Vulkan…

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