Posts by Christoph Kubisch
Content Creation / Rendering
Feb 06, 2025
NVIDIA RTX Mega Geometry Now Available with New Vulkan Samples
Geometric detail in computer graphics has increased exponentially in the past 30 years. To render high quality assets with higher instance counts and greater...
5 MIN READ
Simulation / Modeling / Design
Oct 25, 2021
Advanced API Performance: Mesh Shaders
This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance...
3 MIN READ
Simulation / Modeling / Design
Dec 08, 2020
Using Mesh Shaders for Professional Graphics
Mesh shaders were introduced with the Turing architecture and are shipping with Ampere as well. In this post, I offer a detailed look over mesh shader...
15 MIN READ
Simulation / Modeling / Design
Mar 17, 2020
New: Vulkan Device Generated Commands
This post was updated substantially in March 2020. The original post was about the experimental NVX extension, while the current post is about the production NV...
9 MIN READ
Simulation / Modeling / Design
Apr 29, 2019
Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing
Sometimes the evolution of programming languages creates situations where "simple" tasks take a bit more complexity to express. Syntax annoyance slows down...
4 MIN READ
Simulation / Modeling / Design
Sep 17, 2018
Introduction to Turing Mesh Shaders
The Turing architecture introduces a new programmable geometric shading pipeline through the use of mesh shaders. The new shaders bring the compute programming...
20 MIN READ