Diego Farinha – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-08-28T18:10:18Z http://www.open-lab.net/blog/feed/ Diego Farinha <![CDATA[Webinar: Path Traced Visuals in Unreal Engine]]> http://www.open-lab.net/blog/?p=82655 2024-05-30T19:55:53Z 2024-05-16T19:55:49Z Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.]]>

Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.

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Diego Farinha <![CDATA[Event: NVIDIA at GDC 2024]]> http://www.open-lab.net/blog/?p=77959 2024-02-22T19:58:53Z 2024-02-20T22:42:55Z Join us at the Game Developers Conference March 18-22 to discover how the latest generative AI and NVIDIA RTX technologies are accelerating game development.]]>

Join us at the Game Developers Conference March 18-22 to discover how the latest generative AI and NVIDIA RTX technologies are accelerating game development.

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Diego Farinha <![CDATA[Webinar: State of Ray Tracing and NvRTX 5.3]]> http://www.open-lab.net/blog/?p=76545 2024-01-25T18:17:35Z 2024-01-12T21:00:00Z Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what��s coming next.]]>

Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what’s coming next.

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Diego Farinha <![CDATA[Webinar: Next-Gen Lighting with NVIDIA NvRTX]]> http://www.open-lab.net/blog/?p=72331 2023-11-02T20:24:27Z 2023-11-02T16:00:00Z Learn how game developers can add leading-edge NVIDIA RTX technologies to Unreal Engine with custom branches.]]>

Learn how game developers can add leading-edge NVIDIA RTX technologies to Unreal Engine with custom branches.

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Diego Farinha <![CDATA[Webinar: NVIDIA RTX Caustics Branch of Unreal Engine]]> http://www.open-lab.net/blog/?p=70717 2023-11-02T20:05:09Z 2023-09-11T22:00:00Z Explore how ray-traced caustics combined with NVIDIA RTX features can enhance the performance of your games.]]>

Explore how ray-traced caustics combined with NVIDIA RTX features can enhance the performance of your games.

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Diego Farinha <![CDATA[Webinar: NVIDIA DLSS 3 and Unreal Engine 5.2]]> http://www.open-lab.net/blog/?p=67910 2023-11-02T20:04:46Z 2023-07-10T21:00:00Z On July 26, walkthrough DLSS 3 features within Unreal Engine 5.2 and learn how to best use the latest updates.]]>

On July 26, walkthrough DLSS 3 features within Unreal Engine 5.2 and learn how to best use the latest updates.

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Diego Farinha <![CDATA[Upcoming Event: Level Up with NVIDIA Nsight Graphics and Optimize Your Game]]> http://www.open-lab.net/blog/?p=63228 2024-08-28T18:10:18Z 2023-04-10T21:26:19Z Learn how to use the latest NVIDIA RTX technology in NVIDIA Nsight Graphics and get your questions answered in a live Q&A session with experts.]]>

Learn how to use the latest NVIDIA RTX technology in NVIDIA Nsight Graphics and get your questions answered in a live Q&A session with experts.

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Diego Farinha <![CDATA[Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital]]> http://www.open-lab.net/blog/?p=61793 2023-06-09T22:36:02Z 2023-03-17T16:00:00Z Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales...]]>

Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales of PlayStation software titles over three decades. Gran Turisimo 7, released in 2022, marked the 25th anniversary of the series’ beginning, and included implementation of Universal Scene Description (USD). USD is an open-scene description…

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Diego Farinha <![CDATA[Top AI for Creative Applications Sessions at NVIDIA GTC 2023]]> http://www.open-lab.net/blog/?p=61959 2023-03-14T19:59:47Z 2023-03-14T21:00:00Z Learn how AI is boosting creative applications for creators during NVIDIA GTC 2023, March 20-23.]]>

Learn how AI is boosting creative applications for creators during NVIDIA GTC 2023, March 20-23.

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Diego Farinha <![CDATA[Top Path Tracing Sessions at NVIDIA GTC?2023]]> http://www.open-lab.net/blog/?p=61776 2023-10-25T23:52:42Z 2023-03-10T15:55:10Z Learn about the latest path tracing technologies and how they're accelerating game development.]]>

Learn about the latest path tracing technologies and how they’re accelerating game development.

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Diego Farinha <![CDATA[Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline]]> http://www.open-lab.net/blog/?p=61335 2023-11-02T19:58:41Z 2023-03-01T19:00:00Z Mika Vehkala has worked in the game development industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No...]]>

Mika Vehkala has worked in the game development industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No Man’s Land. Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. Vehkala spoke with NVIDIA about embracing USD into its game development pipeline. What is your professional…

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Diego Farinha <![CDATA[Upcoming Event: Level Up with NVIDIA: RTX in Unreal Engine 5.1]]> http://www.open-lab.net/blog/?p=59467 2023-10-25T23:52:45Z 2023-01-12T18:00:00Z Join the Level Up with NVIDIA webinar series on January 18. Learn how to leverage the NVIDIA RTX  technology in Unreal Engine 5.1 and ask NVIDIA experts...]]>

Join the Level Up with NVIDIA webinar series on January 18. Learn how to leverage the NVIDIA RTX technology in Unreal Engine 5.1 and ask NVIDIA experts about your game integrations in a live Q&A.

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Diego Farinha <![CDATA[New Release: NVIDIA RTX Global Illumination 1.3]]> http://www.open-lab.net/blog/?p=57533 2023-06-12T08:33:41Z 2022-11-16T18:00:00Z NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume...]]>

NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6.6 Dynamic Resources in D3D12, and more.

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Diego Farinha <![CDATA[Upcoming Event: Level Up with NVIDIA: RTX in Unity]]> http://www.open-lab.net/blog/?p=56668 2023-08-18T20:38:28Z 2022-11-01T17:00:00Z Learn how to leverage the latest NVIDIA RTX technology in Unity Engine and connect with experts during a live Q&A at this webinar on November 16.]]>

Learn how to leverage the latest NVIDIA RTX technology in Unity Engine and connect with experts during a live Q&A at this webinar on November 16.

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Diego Farinha <![CDATA[Implementing Path Tracing in ��Justice��: An Interview with Dinggen Zhan of NetEase]]> http://www.open-lab.net/blog/?p=55774 2023-03-22T04:54:19Z 2022-10-04T19:30:00Z We sat down with Dinggen Zhan of NetEase to discuss his team's implementation of path tracing in the popular martial arts game, Justice Online. What is your...]]>

We sat down with Dinggen Zhan of NetEase to discuss his team’s implementation of path tracing in the popular martial arts game, Justice Online. What is your professional background and current job role? I have more than 20 years of experience in the gaming industry. I joined NetEase in 2012, and am now senior technical expert and lead programmer for Justice. Why did NetEase decide…

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Diego Farinha <![CDATA[Five Unique Real-Time Rendering Tips from NVIDIA Experts]]> http://www.open-lab.net/blog/?p=52439 2023-10-25T23:52:52Z 2022-08-19T17:00:00Z We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray...]]>

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Check out the top five questions and…

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Diego Farinha <![CDATA[Integrating NVIDIA Reflex: Q&A with Pathea Head of Technology Jingyang Xu]]> http://www.open-lab.net/blog/?p=51038 2023-06-12T09:11:41Z 2022-07-22T17:00:00Z NVIDIA spoke with Chief Wizard of Pathea, Jingyang Xu, about himself, his company, and the process of implementing NVIDIA Reflex in My Time at Sandrock, the...]]>

NVIDIA spoke with Chief Wizard of Pathea, Jingyang Xu, about himself, his company, and the process of implementing NVIDIA Reflex in My Time at Sandrock, the studio’s latest release. For those who may not know you, could you tell us about yourself? My name is Jingyang Xu. I am the Chief Wizard for Pathea. In other words, I’m the Head of Technology. I’ve had various jobs in the software…

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Diego Farinha <![CDATA[Explore the RTX Platform within Game Engines at New ��Level Up with NVIDIA�� Webinars]]> http://www.open-lab.net/blog/?p=50884 2023-10-25T23:52:52Z 2022-07-20T17:00:00Z The new 'Level Up with NVIDIA' webinar series offers creators and developers the opportunity to learn more about the NVIDIA RTX platform, interact with NVIDIA...]]>

The new ‘Level Up with NVIDIA’ webinar series offers creators and developers the opportunity to learn more about the NVIDIA RTX platform, interact with NVIDIA experts, and ask questions about game integrations. Kicking off in early August, the series features one 60-minute webinar each month, with the first half dedicated to NVIDIA experts discussing the session’s topic and the remaining…

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Diego Farinha <![CDATA[Ask Me Anything Series: NVIDIA Experts Answer Your Questions Live]]> http://www.open-lab.net/blog/?p=50449 2023-10-25T23:52:53Z 2022-07-13T21:00:00Z You're invited to connect with NVIDIA experts through a new exclusive series of Ask Me Anything (AMA) sessions. During these live Q&As, members of the...]]>

You’re invited to connect with NVIDIA experts through a new exclusive series of Ask Me Anything (AMA) sessions. During these live Q&As, members of the NVIDIA Developer Program can submit questions to our experts, brainstorm about common challenges that developers are facing, and engage in online discussions about NVIDIA technologies. The series will also provide guidance on integrating NVIDIA SDKs.

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