Integrate RTX into your own game and understand what ReSTIR means for the future of real-time lighting in this May 21 webinar.
]]>Join us at the Game Developers Conference March 18-22 to discover how the latest generative AI and NVIDIA RTX technologies are accelerating game development.
]]>Get up to speed on the current state of ray tracing in the NVIDIA RTX Branch of Unreal Engine and what’s coming next.
]]>Learn how game developers can add leading-edge NVIDIA RTX technologies to Unreal Engine with custom branches.
]]>Explore how ray-traced caustics combined with NVIDIA RTX features can enhance the performance of your games.
]]>On July 26, walkthrough DLSS 3 features within Unreal Engine 5.2 and learn how to best use the latest updates.
]]>Learn how to use the latest NVIDIA RTX technology in NVIDIA Nsight Graphics and get your questions answered in a live Q&A session with experts.
]]>Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales of PlayStation software titles over three decades. Gran Turisimo 7, released in 2022, marked the 25th anniversary of the series’ beginning, and included implementation of Universal Scene Description (USD). USD is an open-scene description…
]]>Learn how AI is boosting creative applications for creators during NVIDIA GTC 2023, March 20-23.
]]>Learn about the latest path tracing technologies and how they’re accelerating game development.
]]>Mika Vehkala has worked in the game development industry for nearly three decades and contributed to projects such as Horizon Zero Dawn and The Walking Dead: No Man’s Land. Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. Vehkala spoke with NVIDIA about embracing USD into its game development pipeline. What is your professional…
]]>Join the Level Up with NVIDIA webinar series on January 18. Learn how to leverage the NVIDIA RTX technology in Unreal Engine 5.1 and ask NVIDIA experts about your game integrations in a live Q&A.
]]>NVIDIA RTX Global Illumination (RTXGI) 1.3 includes highly requested features such as dynamic library support, an increased maximum probe count per DDGI volume by 2x, support for Shader Model 6.6 Dynamic Resources in D3D12, and more.
]]>Learn how to leverage the latest NVIDIA RTX technology in Unity Engine and connect with experts during a live Q&A at this webinar on November 16.
]]>We sat down with Dinggen Zhan of NetEase to discuss his team’s implementation of path tracing in the popular martial arts game, Justice Online. What is your professional background and current job role? I have more than 20 years of experience in the gaming industry. I joined NetEase in 2012, and am now senior technical expert and lead programmer for Justice. Why did NetEase decide…
]]>We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. During the AMA, the editors offered some valuable guidance and tips on how to successfully integrate real-time rendering. Check out the top five questions and…
]]>NVIDIA spoke with Chief Wizard of Pathea, Jingyang Xu, about himself, his company, and the process of implementing NVIDIA Reflex in My Time at Sandrock, the studio’s latest release. For those who may not know you, could you tell us about yourself? My name is Jingyang Xu. I am the Chief Wizard for Pathea. In other words, I’m the Head of Technology. I’ve had various jobs in the software…
]]>The new ‘Level Up with NVIDIA’ webinar series offers creators and developers the opportunity to learn more about the NVIDIA RTX platform, interact with NVIDIA experts, and ask questions about game integrations. Kicking off in early August, the series features one 60-minute webinar each month, with the first half dedicated to NVIDIA experts discussing the session’s topic and the remaining…
]]>You’re invited to connect with NVIDIA experts through a new exclusive series of Ask Me Anything (AMA) sessions. During these live Q&As, members of the NVIDIA Developer Program can submit questions to our experts, brainstorm about common challenges that developers are facing, and engage in online discussions about NVIDIA technologies. The series will also provide guidance on integrating NVIDIA SDKs.
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