Ethan Einhorn – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-12-09T16:57:05Z http://www.open-lab.net/blog/feed/ Ethan Einhorn <![CDATA[Q&A: Looking Back to When 1997��s Quake II Got a Path Tracing Update]]> http://www.open-lab.net/blog/?p=75811 2023-12-21T19:01:14Z 2023-12-20T22:15:39Z In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was...]]>

In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was released in 1997, Quake II. With those pieces in hand, you could be among the first players in the world to see path tracing running in real-time on a consumer GPU. “Somehow a game from 1997 convinced me it was time to upgrade…

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Ethan Einhorn <![CDATA[Q&A: Real-Time Ray Tracing in a Cinematic Scene]]> http://www.open-lab.net/blog/?p=75874 2023-12-20T23:52:41Z 2023-12-20T21:10:44Z Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame...]]>

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. As part of our RTX 500…

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Ethan Einhorn <![CDATA[Generate Groundbreaking Ray-Traced Images with Next-Generation NVIDIA DLSS]]> http://www.open-lab.net/blog/?p=69920 2023-09-07T18:42:11Z 2023-08-25T17:00:00Z Since 2018, NVIDIA DLSS has leveraged AI to enable gamers and creators to increase performance and crank up their quality. Over time, this solution has evolved...]]>

Since 2018, NVIDIA DLSS has leveraged AI to enable gamers and creators to increase performance and crank up their quality. Over time, this solution has evolved to include groundbreaking advancements in super resolution and frame generation. Now, the AI neural rendering technology takes the next step forward with DLSS 3.5. This update includes an important new feature called Ray Reconstruction.

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Ethan Einhorn <![CDATA[New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022]]> http://www.open-lab.net/blog/?p=45449 2024-12-09T16:57:05Z 2022-03-24T17:00:00Z This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of...]]>

This week at GDC, NVIDIA announced a number of new tools for game developers to help save time, more easily integrate NVIDIA RTX, and streamline the creation of virtual worlds. Watch this overview of three exciting new tools now available. Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware…

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Ethan Einhorn <![CDATA[Vulkan 1.3 Broadens Cross-Platform Functionality with Developer-Requested Features]]> http://www.open-lab.net/blog/?p=43484 2024-08-28T18:16:16Z 2022-01-25T13:45:00Z A total of 23 of the most often requested Vulkan extensions developed by NVIDIA and other Khronos members are now incorporated into the brand new Vulkan 1.3...]]>

A total of 23 of the most often requested Vulkan extensions developed by NVIDIA and other Khronos members are now incorporated into the brand new Vulkan 1.3 core specification. NVIDIA is ready with day one drivers for developers to immediately try out this significant new version of the industry’s only modern, cross-platform GPU API on their own systems. Some of the most significant new core…

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Ethan Einhorn <![CDATA[Ray Tracing Updates Available through NVIDIA SDKs and the NVIDIA Branch of Unreal Engine]]> http://www.open-lab.net/blog/?p=39840 2023-10-25T23:52:59Z 2021-11-09T09:30:00Z Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and...]]>

Today, developers can access the latest versions of RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), NVIDIA Real-Time Denoisers (NRD), and OptiX Ray Tracing Engine (OptiX). The updates are available through NVIDIA SDKs and select technologies through the NVIDIA Branch of Unreal Engine (NvRTX). Unreal Engine is the world’s most open and advanced real-time 3D creation platform.

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Ethan Einhorn <![CDATA[Ray Tracing Gems II Available Today in Hardcover]]> http://www.open-lab.net/blog/?p=37005 2022-08-21T23:52:36Z 2021-09-01T22:41:10Z Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a...]]>

Ray Tracing Gems II is now available to download for free via Apress and Amazon and as a hardcover on Apress and Amazon as well. For those who love books as a physical medium, we recommend purchasing a copy for your home library, while also downloading the free PDF version for easy digital access on the go. This Open Access book is a must-have for anyone interested in real-time rendering.

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Ethan Einhorn <![CDATA[New NVIDIA Updates for Unreal Engine Developers]]> http://www.open-lab.net/blog/?p=36918 2023-10-25T23:53:00Z 2021-08-31T17:00:00Z Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up  Today, Unreal Engine developers receive access...]]>

Today, Unreal Engine developers receive access to several NVIDIA updates. Our custom branch of Unreal Engine 4.27 (NvRTX) improves Deep Learning Super Sampling (DLSS), RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI), and NVIDIA Real-Time Denoisers (NRD). The Unreal Engine RTXGI plugin has been updated, making it easy to add the latest version of this global illumination SDK (1.1.

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Ethan Einhorn <![CDATA[Free Ray Tracing Gems II Chapter Covers Ray Tracing in Remedy��s Control]]> http://www.open-lab.net/blog/?p=35413 2022-08-21T23:52:22Z 2021-07-28T19:15:36Z Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since...]]>

Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since the start of July, we’ve been providing early access to a new chapter every week. Today’s chapter, by Juha Sjöholm, Paula Jukarainen, and Tatu Aalto, presents how all ray tracing based effects were implemented in Remedy Entertainment’s…

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Ethan Einhorn <![CDATA[Learn More About Real-Time Ray Traced Caustics in Free Ray Tracing Gems II Chapter]]> http://www.open-lab.net/blog/?p=35021 2022-08-21T23:52:19Z 2021-07-21T18:41:27Z In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or...]]>

In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or Amazon. We’ve been counting down to this date by providing early releases of select chapters once every week in July. Today’s chapter presents two real-time techniques for rendering caustics effects with ray tracing. The first is built on…

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Ethan Einhorn <![CDATA[New Ray Tracing SDK Improves Memory Allocation for Games]]> http://www.open-lab.net/blog/?p=34584 2022-08-21T23:52:14Z 2021-07-19T13:00:00Z RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in...]]>

RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in video games, but it’s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of…

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Ethan Einhorn <![CDATA[Learn More About Reservoir Sampling in Free Ray Tracing Gems II Chapter]]> http://www.open-lab.net/blog/?p=34671 2022-08-21T23:52:14Z 2021-07-16T18:59:13Z As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is...]]>

As the August 4 release date for Ray Tracing Gems II nears, NVIDIA is offering another free chapter from the book to celebrate. This time, the topic is reservoir sampling, which is a family of algorithms that, given a stream of N elements, randomly select a K-element subset in a single pass. Usually, K is defined as a small constant, but N need not be known in advance. This powerful gem is a…

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Ethan Einhorn <![CDATA[Free Chapters From the Upcoming Ray Tracing Gems II Every Week in July]]> http://www.open-lab.net/blog/?p=34240 2022-08-21T23:52:10Z 2021-07-07T22:51:18Z Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book?Ray Tracing Gems II?available free for download....]]>

Every Wednesday in July, NVIDIA Developer is making pre-print PDFs of full chapters from the upcoming book Ray Tracing Gems II available free for download. This week’s pre-print release is Chapter 14: The Reference Path Tracer, written by Jakub Boksansky and Adam Marrs. The addition of ray tracing to a real-time renderer makes it possible to create beautiful dynamic effects—such as soft shadows…

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Ethan Einhorn <![CDATA[Experience the Latest Breakthroughs in Game Development with NVIDIA at GDC]]> http://www.open-lab.net/blog/?p=34058 2024-08-28T18:18:48Z 2021-07-01T17:00:00Z The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of  game development and...]]>

The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of game development and graphics. From NVIDIA Deep Learning Super Sampling (DLSS) to RTX Global Illumination (RTXGI), our latest tools and technologies are helping game developers create realistic and stunning virtual worlds for gamers. Attendees will also get an…

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Ethan Einhorn <![CDATA[Game Development �C New Resources from GTC 21]]> http://www.open-lab.net/blog/?p=32516 2023-10-25T23:53:04Z 2021-06-04T20:51:06Z Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year��s virtual GTC to learn how the latest NVIDIA...]]>

Developers, engineers, artists and leaders from game studios across the world gathered virtually at this year’s virtual GTC to learn how the latest NVIDIA technologies are revolutionizing game development. NVIDIA RTX enables developers to create breathtaking, interactive worlds with performance that exceeds gamers expectations. Integrating RTX has never been easier – gain access through popular…

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Ethan Einhorn <![CDATA[Catch Up on Top GTC Sessions for Game Developers]]> http://www.open-lab.net/blog/?p=31777 2023-07-12T19:03:03Z 2021-05-18T20:57:47Z Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in...]]>

Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming. We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titles such as Minecraft, Cyberpunk 2077…

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Ethan Einhorn <![CDATA[NVIDIA DLSS Natively Supported in Unity 2021.2]]> http://www.open-lab.net/blog/?p=30217 2023-03-22T01:11:52Z 2021-04-14T13:00:00Z AI Super Resolution Tech Available Later This Year Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS....]]>

Unity made real-time ray tracing available to all of their developers in 2019 with the release of 2019LTS. Before the end of 2021, NVIDIA DLSS (Deep Learning Super Sampling) will be natively supported for HDRP in Unity 2021.2. NVIDIA DLSS uses advanced AI rendering to produce image quality that’s comparable to native resolution–and sometimes even better–while only conventionally rendering a…

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Ethan Einhorn <![CDATA[Ignacio Llamas Interview: Unearthing Ray Tracing]]> http://www.open-lab.net/blog/?p=14106 2023-03-22T04:54:20Z 2019-03-20T13:00:33Z We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you...]]>

We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you get started on ray tracing at NVIDIA? I joined NVIDIA about four years ago, on the GPU architecture team. If somebody told you that you’d be shipping consumer GPUs in 2018 capable of real-time ray tracing in 2018 in their games…

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