Eric Haines – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-02-13T17:35:46Z http://www.open-lab.net/blog/feed/ Eric Haines <![CDATA[Fast and Fun: My First Real-Time Ray Tracing Demo]]> http://www.open-lab.net/blog/?p=12228 2023-02-13T17:35:46Z 2018-10-03T13:00:18Z Editor��s note: What happens when a veteran graphics programmer with substantial experience in old-school ray tracing (in other words, offline rendering), gets...]]>

Editor’s note: What happens when a veteran graphics programmer with substantial experience in old-school ray tracing (in other words, offline rendering), gets hold of hardware capable of real-time ray tracing? I’m finally convinced. I joined NVIDIA around SIGGRAPH, just as the RTX hardware for ray tracing was announced. I saw the demos, heard the stats, but these didn’t mean a lot to me…

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