Evan Hart – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-12-09T16:39:06Z http://www.open-lab.net/blog/feed/ Evan Hart <![CDATA[Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering?]]> http://www.open-lab.net/blog/?p=56044 2024-12-09T16:39:06Z 2022-10-13T00:01:30Z NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that...]]>

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Shading divergence is a long-standing problem in ray tracing. With increasingly complex renderer…

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Evan Hart <![CDATA[Fixing Ray-traced Shadow Content Issues with NVIDIA RTX-Dev]]> http://www.open-lab.net/blog/?p=18709 2023-10-25T23:53:19Z 2020-06-26T23:44:03Z Custom NVIDIA RTX branches for Unreal Engine 4 (RTX-Dev) may substantially help your development effort by providing enhanced compatibility with certain...]]>

Custom NVIDIA RTX branches for Unreal Engine 4 (RTX-Dev) may substantially help your development effort by providing enhanced compatibility with certain types of common content. While UE4 has substantially improved its rendering capabilities with ray tracing, ray tracing effects often have expectations on how the scene was constructed. Today, real-time content, such as games…

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Evan Hart <![CDATA[Tips and Tricks: Getting the Best Ray Tracing Performance Out of Unreal Engine 4.23]]> http://www.open-lab.net/blog/?p=15732 2023-10-25T23:54:12Z 2019-10-15T21:37:51Z Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games...]]>

Roughly five months ago, we introduced you to the new ray tracing support (via DirectX Raytracing) in the 4.22 release of Unreal Engine. Recently, Epic Games released version 4.23 which brings a number of upgrades for those working with ray tracing. Even better, many of these new and improved features, such as enhancements to performance, quality, and stability, require no direct user effort.

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Evan Hart <![CDATA[Introduction to Ray Tracing in Unreal Engine 4.22]]> http://www.open-lab.net/blog/?p=14177 2023-10-25T23:54:17Z 2019-04-01T13:00:30Z Epic Games is adding ��Early Access�� support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal...]]>

Epic Games is adding ‘Early Access’ support for ray tracing through the DirectX Raytracing API (DXR) to Unreal Engine with the pending release of Unreal Engine 4.22. Demos dating back to GDC 2018 show impressive ray tracing results using DXR. However, UE 4.22 integrates ray tracing support into the mainline branch, making ray tracing available to the wider world. While 4.22 is an early release…

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