Henry Moreton – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-25T23:54:23Z http://www.open-lab.net/blog/feed/ Henry Moreton <![CDATA[Turing Texture Space Shading]]> http://www.open-lab.net/blog/?p=11950 2022-08-21T23:39:06Z 2018-10-25T13:00:41Z Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as...]]>

Turing GPUs introduce a new shading capability called Texture Space Shading (TSS), where shading values are dynamically computed and stored in a texture as texels in a texture space. Later, pixels are texture mapped, where pixels in screen-space are mapped into texture space, and the corresponding texels are sampled and filtered using a standard texture lookup operation. With this technology we…

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Henry Moreton <![CDATA[NVIDIA Turing Architecture In-Depth]]> http://www.open-lab.net/blog/?p=11872 2023-10-25T23:54:23Z 2018-09-14T13:15:10Z Fueled by the ongoing growth of the gaming market and its insatiable demand for better 3D graphics, NVIDIA? has evolved the GPU into the world��s leading...]]>

Fueled by the ongoing growth of the gaming market and its insatiable demand for better 3D graphics, NVIDIA® has evolved the GPU into the world’s leading parallel processing engine for many computationally-intensive applications. In addition to rendering highly realistic and immersive 3D games, NVIDIA GPUs also accelerate content creation workflows, high performance computing (HPC) and datacenter…

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