Ivan Belyavtsev – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-02T05:02:21Z http://www.open-lab.net/blog/feed/ Ivan Belyavtsev <![CDATA[Advanced API Performance: Sampler Feedback]]> http://www.open-lab.net/blog/?p=62908 2023-10-02T05:02:21Z 2023-05-04T17:11:42Z This post covers best practices for using sampler feedback on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...]]>

This post covers best practices for using sampler feedback on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Sampler feedback is a DirectX 12 Ultimate feature for capturing and recording texture sampling information and locations. Sampler feedback was designed to provide better support for streaming and texture-space shading.

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Ivan Belyavtsev <![CDATA[Advanced API Performance: Clears]]> http://www.open-lab.net/blog/?p=34146 2023-10-02T05:00:53Z 2022-05-11T22:51:00Z This post covers best practices for clears on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips....]]>

This post covers best practices for clears on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Surface clearing is a widely used accessory operation. Thanks to Michael Murphy, Maurice Harris, Dmitry Zhdan, and Patric Neil for their advice and feedback.

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