This post covers best practices for using sampler feedback on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Sampler feedback is a DirectX 12 Ultimate feature for capturing and recording texture sampling information and locations. Sampler feedback was designed to provide better support for streaming and texture-space shading.
]]>This post covers best practices for clears on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Surface clearing is a widely used accessory operation. Thanks to Michael Murphy, Maurice Harris, Dmitry Zhdan, and Patric Neil for their advice and feedback.
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