Ingo Esser – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-06-12T20:55:28Z http://www.open-lab.net/blog/feed/ Ingo Esser <![CDATA[Record, Edit, and Rewind in Virtual Reality with NVIDIA VR Capture and Replay]]> http://www.open-lab.net/blog/?p=45290 2023-06-12T20:55:28Z 2022-03-24T16:00:00Z Developers and early access users can now accurately capture and replay VR sessions for performance testing, scene troubleshooting, and more with NVIDIA Virtual...]]>

Developers and early access users can now accurately capture and replay VR sessions for performance testing, scene troubleshooting, and more with NVIDIA Virtual Reality Capture and Replay (VCR.) The potentials of virtual worlds are limitless, but working with VR content poses challenges, especially when it comes to recording or recreating a virtual experience. Unlike the real world…

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Ingo Esser <![CDATA[NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED]]> http://www.open-lab.net/blog/?p=15918 2022-08-21T23:39:41Z 2019-11-26T20:46:35Z We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the...]]>

We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the amount of processing power spent across the image, to spend time and increase quality in the areas where they are most needed. Since virtual reality demands both a high performance and a high image quality, VRS is the perfect fit for VR…

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Ingo Esser <![CDATA[VR SLI: Accelerating OpenGL Virtual Reality with Multi-GPU Rendering]]> http://www.open-lab.net/blog/parallelforall/?p=6210 2023-02-13T18:25:45Z 2015-12-21T14:00:49Z High-performance stereo head-mounted display (HMD) rendering is a fundamental component of the virtual reality ecosystem. HMD rendering requires substantial...]]>

High-performance stereo head-mounted display (HMD) rendering is a fundamental component of the virtual reality ecosystem. HMD rendering requires substantial graphics horsepower to deliver high-quality, high-resolution stereo rendering with a high frame rate. Today, NVIDIA is releasing VR SLI for OpenGL via a new OpenGL extension called “GL_NVX_linked_gpu_multicast” that can be used to greatly…

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