By using descriptor types, you can bind resources to shaders and specify how those resources are accessed. This creates efficient communication between the CPU and GPU and enables shaders to access the necessary data during rendering.
]]>NVIDIA offers a large suite of tools for graphics debugging, including NVIDIA Nsight System for CPU debugging, and Nsight Graphics for GPU debugging. Nsight Aftermath is useful for analyzing crash dumps. Thanks to Patrick Neill, Jeffrey Kiel, Justin Kim, Andrew Allan, and Louis Bavoil for their help with this post.
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