Manuel Kraemer – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-02T05:00:54Z http://www.open-lab.net/blog/feed/ Manuel Kraemer <![CDATA[Advanced API Performance: Mesh Shaders]]> http://www.open-lab.net/blog/?p=35887 2023-10-02T05:00:54Z 2021-10-25T16:10:00Z This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance...]]>

This post covers best practices for mesh shaders on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Mesh shaders are a recent addition to the programmatical pipeline and aim to overcome the bottlenecks of the fixed layout used by the classical geometry pipeline. This post covers best practices for both DirectX and Vulkan…

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Manuel Kraemer <![CDATA[Using Turing Mesh Shaders: NVIDIA Asteroids Demo]]> http://www.open-lab.net/blog/?p=13229 2023-08-02T15:21:11Z 2018-12-19T01:32:27Z The NVIDIA Asteroids demo showcases?how the mesh shading technology built into NVIDIA��s Turing GPU architecture can?dramatically improve performance and...]]>

The NVIDIA Asteroids demo showcases how the mesh shading technology built into NVIDIA’s Turing GPU architecture can dramatically improve performance and image quality when rendering a substantial number of very complex objects in a scene. The following video highlights the capabilities of the mesh shader in the Asteroids demo. This video shows off the Asteroids demo in action.

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