Miles Macklin

Miles Macklin is a Senior Director of Simulation Technology at NVIDIA. He received his Ph.D. in Computer Science from the University of Copenhagen for his work on computer graphics, physics-based animation, and robotics. He has published several papers in the proceedings of ACM SIGGRAPH and his research has been integrated into many commercial products including NVIDIA’s Warp and Isaac platforms. His recent work aims to develop robust and efficient frameworks for differentiable programming on GPUs.
Miles Macklin Bio Picture

Posts by Miles Macklin

Robotics

Announcing Newton, an Open-Source Physics Engine for Robotics Simulation

Physical AI models enable robots to autonomously perceive, interpret, reason, and interact with the real world. Accelerated computing and simulations are key to... 5 MIN READ
Models / Libraries / Frameworks

Introducing Tile-Based Programming in Warp 1.5.0

With the latest release of Warp 1.5.0, developers now have access to new tile-based programming primitives in Python. Leveraging cuBLASDx and cuFFTDx, these new... 14 MIN READ
Simulation / Modeling / Design

Creating Differentiable Graphics and Physics Simulation in Python with NVIDIA Warp

Typically, real-time physics simulation code is written in low-level CUDA C++ for maximum performance. In this post, we introduce NVIDIA Warp, a new Python... 9 MIN READ