Nuno Subtil – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-01-14T20:07:39Z http://www.open-lab.net/blog/feed/ Nuno Subtil <![CDATA[Tips and Tricks: Vulkan Dos and Don��ts]]> http://www.open-lab.net/blog/?p=14696 2025-01-14T20:07:39Z 2019-06-06T17:14:24Z Note: This post was updated on 1/14/2025 to reflect updates. The increased performance potential of modern graphics APIs is coupled with a dramatically...]]>

Note: This post was updated on 1/14/2025 to reflect updates. The increased performance potential of modern graphics APIs is coupled with a dramatically increased level of developer responsibility. Optimal use of Vulkan is not a trivial concept, especially in the context of a large engine, and information about how to maximize performance is still somewhat sparse.

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Nuno Subtil <![CDATA[Introduction to Real-Time Ray Tracing with Vulkan]]> http://www.open-lab.net/blog/?p=12340 2022-08-21T23:39:09Z 2018-10-10T16:39:14Z NVIDIA��s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray...]]>

NVIDIA’s new Turing GPU unleashed real-time ray-tracing in a consumer GPU for the first time. Since then, much virtual ink has been spilled discussing ray tracing in DirectX 12. However, many developers want to embrace a more open approach using Vulkan, the low-level API supported by the Khronos Group. Vulkan enables developers to target many different platforms, including Windows and Linux…

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