Oleg Kuznetsov – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-08-28T17:38:18Z http://www.open-lab.net/blog/feed/ Oleg Kuznetsov <![CDATA[Advanced API Performance: Intrinsics]]> http://www.open-lab.net/blog/?p=71300 2023-12-30T00:44:05Z 2023-11-21T18:37:48Z Intrinsics can be thought of as higher-level abstractions of specific hardware instructions. They offer direct access to low-level operations or...]]>

Intrinsics can be thought of as higher-level abstractions of specific hardware instructions. They offer direct access to low-level operations or hardware-specific features, enabling increased performance. In this way, operations can be performed across threads within a warp, also known as a wavefront. The following code example is an example with…

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Oleg Kuznetsov <![CDATA[Advanced API Performance: Synchronization]]> http://www.open-lab.net/blog/?p=68496 2024-08-28T17:38:18Z 2023-07-31T21:11:11Z Synchronization in graphics programming refers to the coordination and control of concurrent operations to ensure the correct and predictable execution of...]]>

Synchronization in graphics programming refers to the coordination and control of concurrent operations to ensure the correct and predictable execution of rendering tasks. Improper synchronization across the CPU and GPU can lead to slow performance, race conditions, and visual artifacts.

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