Phillip Singh – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-10-28T18:43:12Z http://www.open-lab.net/blog/feed/ Phillip Singh <![CDATA[Upcoming Event: Level Up with NVIDIA: DLSS, DLAA, and NVIDIA Image Scaling in Unreal Engine 5]]> http://www.open-lab.net/blog/?p=55868 2023-10-25T23:52:50Z 2022-10-12T21:28:40Z Join us for the second episode of our webinar series, Level Up with NVIDIA. You learn how to use the latest NVIDIA RTX technology in Unreal Engine 5, followed...]]>

Join us for the second episode of our webinar series, Level Up with NVIDIA. You learn how to use the latest NVIDIA RTX technology in Unreal Engine 5, followed by a live Q&A session where you can ask NVIDIA experts about your game integrations.

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Phillip Singh <![CDATA[Top Sessions for Game Developers at GTC 2022]]> http://www.open-lab.net/blog/?p=52676 2024-08-28T18:11:44Z 2022-08-24T16:51:00Z Learn about the latest RTX and neural rendering technologies and how they are accelerating game development.]]>

Learn about the latest RTX and neural rendering technologies and how they are accelerating game development.

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Phillip Singh <![CDATA[Get Your NVIDIA RTX Games Ready for Epic MegaJam]]> http://www.open-lab.net/blog/?p=52641 2023-10-25T23:52:51Z 2022-08-22T16:30:00Z Create a project in Unreal Engine and submit it by September 1 for your chance to win an NVIDIA GeForce RTX 3080 GPU.]]>

Create a project in Unreal Engine and submit it by September 1 for your chance to win an NVIDIA GeForce RTX 3080 GPU.

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Phillip Singh <![CDATA[Realistic Lighting in Justice with Mesh Shading]]> http://www.open-lab.net/blog/?p=31930 2023-08-02T15:21:04Z 2021-05-21T19:41:17Z NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine...]]>

NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development pipeline. Their results were nothing short of stunning…

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Phillip Singh <![CDATA[Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC]]> http://www.open-lab.net/blog/?p=30558 2023-10-25T23:53:05Z 2021-04-14T13:00:00Z SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA��s latest graphics technologies. Developers can...]]>

GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. Nsight Perf, the next in a line of developer optimization tools, has just been made available to all members of the NVIDIA Developer Program. In addition, several exciting updates to aid game…

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Phillip Singh <![CDATA[Game Stack Live to Feature RTXDI and Minecraft Graphics Sessions (April 20-21)]]> http://www.open-lab.net/blog/?p=30348 2022-08-21T23:51:22Z 2021-04-09T16:33:49Z This year, Microsoft��s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can��t-miss sessions for game developers, in...]]>

This year, Microsoft’s free Game Stack Live event (April 20-21), starting at 8am PDT, will offer a wide range of can’t-miss sessions for game developers, in categories that include Graphics, System & Tools, Production & Publishing, Accessibility & Inclusion, Audio, Multiplayer, and Community Connections. NVIDIA will be participating with two talks: Introduction to Real-Time Ray Tracing with…

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Phillip Singh <![CDATA[Elevate Game Content Creation and Collaboration with NVIDIA Omniverse]]> http://www.open-lab.net/blog/?p=30074 2022-08-21T23:51:20Z 2021-04-07T16:36:00Z With everyone shifting to a remote work environment, game development and professional visualization teams worldwide need a solution for real-time collaboration...]]>

With everyone shifting to a remote work environment, game development and professional visualization teams worldwide need a solution for real-time collaboration and more efficient workflows. To boost creativity and innovation, developers need access to powerful technology accelerated by GPUs and easy access to secure datasets, no matter where they’re working from. And as many developers…

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Phillip Singh <![CDATA[Essential Ray Tracing SDKs for Game and Professional Development]]> http://www.open-lab.net/blog/?p=29801 2022-08-21T23:51:18Z 2021-04-01T17:51:40Z Game and professional visualization developers need the best tools to create the best games and real-time interactive content.? To help them achieve this goal,...]]>

Game and professional visualization developers need the best tools to create the best games and real-time interactive content. To help them achieve this goal, NVIDIA has pioneered real-time ray tracing hardware with the launch of the RTX 20 series. Today, we continue to develop and expand powerful tools for developers by creating SDKs that run on RTX GPUs. The following NVIDIA technologies…

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Phillip Singh <![CDATA[GTC 21: Top 5 Data Science Technical Sessions]]> https://news.www.open-lab.net/?p=19987 2022-08-21T23:51:15Z 2021-03-24T19:42:00Z Join thousands of other practitioners, leaders, and innovators to learn data science from the world��s most advanced data teams. The following are some...]]>

Join thousands of other practitioners, leaders, and innovators to learn data science from the world’s most advanced data teams. The following are some highlighted data science sessions planned for GTC: 1. GPU-Accelerated Model Evaluation: How we took our offline evaluation process from hours to minutes with RAPIDS In this session, we’ll describe how we utilized cuDF and Dask-CUDF…

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Phillip Singh <![CDATA[The Best Tools to Improve Gameplay Performance]]> https://news.www.open-lab.net/?p=19980 2023-10-25T23:53:06Z 2021-03-24T17:30:00Z There's a new standard in gaming �� and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best...]]>

There’s a new standard in gaming — and system optimizations have set the bar high. Developers are using the latest NVIDIA RTX technology to deliver the best gaming experience to players, complete with high-quality graphics and fast performance. But improving gameplay takes more than GPU power alone. From AI-accelerated techniques like Deep Learning Super Sampling (DLSS) to powerful…

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Phillip Singh <![CDATA[5 Omniverse Sessions You Can��t Miss at GTC 21]]> https://news.www.open-lab.net/?p=20034 2022-08-21T23:51:15Z 2021-03-23T20:43:00Z NVIDIA GTC runs online, April 12-16, and is set to draw tens of thousands of technologists, business leaders and creators from around the world. It will kick...]]>

NVIDIA GTC runs online, April 12-16, and is set to draw tens of thousands of technologists, business leaders and creators from around the world. It will kick off with a live streamed keynote by NVIDIA founder and CEO Jensen Huang, and feature over 1,400 speaker sessions. Register for free and discover how next-generation collaboration and simulation are bringing the future closer for developers…

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Phillip Singh <![CDATA[��GDC Showcase�� Highlights Top NVIDIA Technologies]]> https://news.www.open-lab.net/?p=19584 2022-08-21T23:51:09Z 2021-03-11T14:00:00Z Learn About New SDKS Built For Real-Time Ray Tracing and More From March 15-19, GDC Showcase will introduce a wide range of new content for game developers to...]]>

Learn About New SDKS Built For Real-Time Ray Tracing and More From March 15-19, GDC Showcase will introduce a wide range of new content for game developers to explore. This digital event is free-to-attend. NVIDIA will be there with a new talk, Next-Generation Game Development on NVIDIA RTX GPUs (Monday, March 15, 1:00pm). Learn how to harness the power NVIDIA RTX GPUs with a suite of…

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Phillip Singh <![CDATA[Omniverse Assets Available for Download on TurboSquid]]> https://news.www.open-lab.net/?p=19341 2022-08-21T23:40:26Z 2021-02-23T19:18:03Z TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using...]]>

TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using Omniverse are experiencing enhanced workflows with virtual collaboration and photorealistic simulation. The open platform, which is available now in open beta, enables teams around the world to simultaneously collaborate in real time…

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Phillip Singh <![CDATA[NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine]]> https://news.www.open-lab.net/?p=19243 2023-10-25T23:53:07Z 2021-02-11T18:07:31Z Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4)...]]>

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in Unreal Engine. The NVIDIA RTX UE4 4.25 and 4.26 branches have also received updates. NVIDIA DLSS Plugin for UE4…

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Phillip Singh <![CDATA[NVIDIA Announces Nsight Graphics 2021.1]]> https://news.www.open-lab.net/?p=19109 2024-08-28T18:19:19Z 2021-01-26T20:01:00Z Nsight Graphics 2021.1 is available to download. https://youtu.be/EWK-qIAfkT8 We now provide you with the ability to set any key to be the capture shortcut....]]>

Nsight Graphics 2021.1 is available to download. We now provide you with the ability to set any key to be the capture shortcut. This new keybinding is supported for all activities, including GPU Trace. F11 is the default binding for both capture and trace, but if you prefer the old behavior, the original capture keybinding is still supported (when the ‘Frame Capture (Target) > Legacy…

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Phillip Singh <![CDATA[How XSplit Delivers Rich Content for Live Streaming with NVIDIA Broadcast]]> https://news.www.open-lab.net/?p=19081 2022-08-21T23:50:59Z 2021-01-15T17:13:15Z In this interview, Miguel Molina, Director of Developer Relations at SplitmediaLabs, the makers of XSplit, discussed how they were able to easily integrate...]]>

In this interview, Miguel Molina, Director of Developer Relations at SplitmediaLabs, the makers of XSplit, discussed how they were able to easily integrate NVIDIA Broadcast into their vastly popular streaming service. For those who may not know, tell us about yourself? My name is Miguel Molina, currently the Director of Developer Relations at SplitmediaLabs, the makers of XSplit.

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Phillip Singh <![CDATA[New Video: Light Resampling In Practice with RTXDI]]> https://news.www.open-lab.net/?p=19058 2023-10-25T23:53:08Z 2021-01-11T22:28:07Z In this video, NVIDIA��s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. He also discusses roadmap plans...]]>

In this video, NVIDIA’s Alexey Panteleev explains the key details needed to add performant resampling to modern game engines. He also discusses roadmap plans for the recently announced RTXDI SDK, which allows easy experimentation and integration of direct illumination. With RTXDI, lighting artists can render scenes with millions of dynamic area lights in real-time without complex…

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Phillip Singh <![CDATA[Optimizing System Latency with NVIDIA Reflex SDK �C Available Now]]> https://news.www.open-lab.net/?p=18943 2023-10-25T23:53:09Z 2020-12-17T22:00:00Z Measuring and optimizing system latency is one of the hardest challenges during game development and the NVIDIA Reflex SDK helps developers solve that issue....]]>

Measuring and optimizing system latency is one of the hardest challenges during game development and the NVIDIA Reflex SDK helps developers solve that issue. NVIDIA Reflex is an easy to integrate SDK that provides API to both measure and reduce system latency – giving players a more responsive experience. Epic, Bungie, Respawn, Activision Blizzard, and Riot have integrated the NVIDIA Reflex Low…

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Phillip Singh <![CDATA[Updates to NVIDIA��s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now]]> https://news.www.open-lab.net/?p=18983 2023-10-25T23:53:10Z 2020-12-17T18:00:00Z To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first...]]>

To help developers get the most out of Unreal Engine 4 as they head into the new year, NVIDIA RTX UE4.26 has just been released. We have also released the first DLSS plugin that can be used with both NVIDIA’s NvRTX branch and mainline UE4, along with an updated UE4 Plugin for RTX Global Illumination. NVIDIA RTX UE4.26 The new NVIDIA UE4.26 Branch offers all of the benefits of mainline…

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Phillip Singh <![CDATA[NVIDIA Rolls Out New Drivers for Vulkan Ray Tracing, Upgrades Quake II RTX]]> https://news.www.open-lab.net/?p=18939 2022-08-21T23:50:54Z 2020-12-15T14:00:00Z Vulkan is the industry��s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. In November...]]>

Vulkan is the industry’s first open, cross-vendor standard ray tracing API, enabling portable ray tracing acceleration across diverse platforms. In November 2020, The Khronos Group released the final versions of the Vulkan Ray Tracing extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework so that developers can reach more platforms and customers with…

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Phillip Singh <![CDATA[New Video: Rendering Games With Millions of Ray Traced Lights]]> https://news.www.open-lab.net/?p=18887 2022-08-21T23:50:53Z 2020-12-14T17:47:00Z In this video, NVIDIA��s Chris Wyman provides an overview on reservoir spatiotemporal importance resampling (ReSTIR). This algorithm makes it possible to...]]>

In this video, NVIDIA’s Chris Wyman provides an overview on reservoir spatiotemporal importance resampling (ReSTIR). This algorithm makes it possible to effectively sample from millions of area lights with just a few rays per pixel and produce results that can be easily denoised. He also explains why now is the right time for game developers to move on from traditional lighting techniques to…

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Phillip Singh <![CDATA[Refreshing a Live Service Game]]> https://news.www.open-lab.net/?p=18976 2023-10-25T23:53:10Z 2020-12-12T17:58:00Z How NetEase Thunder Fire Games keeps their Massively Multiplayer Online Game (MMO)  ��Justice�� looking new years after release. Delivering an endless...]]>

Delivering an endless stream of content to players in a live service game is an enormous undertaking. Managing that responsibility while staying graphically competitive is a herculean feat. The fidelity bar is constantly being raised. Most games released in 2018 didn’t support real-time ray-tracing. Now, it’s a feature that players expect in cutting-edge games, and it’s been integrated into…

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Phillip Singh <![CDATA[Building a Dream Home with Real-Time Ray Tracing]]> https://news.www.open-lab.net/?p=18917 2023-10-25T23:53:11Z 2020-12-10T00:38:48Z An interview with OIa Stalmach, co-creator of House or Crickets, a 2020 DXR Spotlight Contest Winner During the cold of winter, you may find the video for House...]]>

An interview with OIa Stalmach, co-creator of House or Crickets, a 2020 DXR Spotlight Contest Winner During the cold of winter, you may find the video for House of Crickets (below) comforting. Ola Stalmach and Jakub Lesniak have used real-time ray tracing techniques to create a warm, inviting summertime space that looks real enough to get you checking how much a rental might cost.

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Phillip Singh <![CDATA[New Resource for Developers: Access Technical Content through NVIDIA On-Demand]]> https://news.www.open-lab.net/?p=18807 2022-08-21T23:50:52Z 2020-12-03T16:20:00Z Now available to all NVIDIA developers, NVIDIA On-Demand is a catalog of technical sessions, podcasts, past keynotes, demos, research posters, and more from...]]>

Now available to all NVIDIA developers, NVIDIA On-Demand is a catalog of technical sessions, podcasts, past keynotes, demos, research posters, and more from NVIDIA GPU Technology Conferences across the global, as well as leading industry events. This will enable developers to learn at their own time, at their own pace, anywhere. Through NVIDIA On-Demand, developers can also create playlists of…

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Phillip Singh <![CDATA[An Interview with Carbon Machina on Real-Time Ray Tracing]]> https://news.www.open-lab.net/?p=18827 2023-03-22T04:54:20Z 2020-12-01T01:42:16Z An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an...]]>

An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an art form. Scavenger, their environmental demo, proves this; it uses real-time ray tracing to draw out a broad range of emotions in its audience. Warm yellow hues create a sense of safety. But when the lights go red…

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Phillip Singh <![CDATA[NVIDIA Announces Nsight Graphics 2020.6]]> https://news.www.open-lab.net/?p=18791 2024-08-28T18:19:24Z 2020-11-23T13:30:00Z Nsight Graphics 2020.6 is now available for download. When NVIDIA RTX-series GPUs was unveiled in 2018, ray tracing became a viable alternative to...]]>

Nsight Graphics 2020.6 is now available for download. When NVIDIA RTX-series GPUs was unveiled in 2018, ray tracing became a viable alternative to rasterization. To enable this functionality, we provided the VK_NV_ray_tracing extension in Nsight Graphics. Today, Nsight Graphics ships with support for the final version of the Khronos Vulkan Ray Tracing extensions…

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Phillip Singh <![CDATA[Ray Tracing Magic From a One-Person Team]]> https://news.www.open-lab.net/?p=18769 2022-08-21T23:50:49Z 2020-11-18T21:17:19Z In the hands of an artist, real-time ray tracing techniques can turn the surreal photoreal. Abstraction, the winner of the DXR Spotlight Contest 2020, takes its...]]>

In the hands of an artist, real-time ray tracing techniques can turn the surreal photoreal. Abstraction, the winner of the DXR Spotlight Contest 2020, takes its audience on a tour of a world that tricks the eye and startles the senses. We sat down with the creator of Abstraction, Jonah Walters, to learn how he built it all by himself. NVIDIA: What is the development team size for…

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Phillip Singh <![CDATA[NVIDIA Nsight Tools Video Showcase for Ampere GPUs]]> https://news.www.open-lab.net/?p=18612 2024-08-28T17:50:35Z 2020-10-29T21:06:02Z NVIDIA��s RTX 30 series GPUs deliver the world��s fastest graphics, powered by 3rd generation Tensor Cores and 2nd generation RT Cores. Nsight Tools enable...]]>

NVIDIA’s RTX 30 series GPUs deliver the world’s fastest graphics, powered by 3rd generation Tensor Cores and 2nd generation RT Cores. Nsight Tools enable developers to get the most out of this powerful new hardware, visualizing the state of the GPU and making clear what steps can be taken to achieve peak performance. This showcase video details how Nsight Systems, Nsight Compute…

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Phillip Singh <![CDATA[NVIDIA Real-Time Denoiser Delivers Best-in-Class Denoising in Ubisoft��s Watch Dogs Legion]]> https://news.www.open-lab.net/?p=18540 2023-03-14T19:17:26Z 2020-10-29T17:05:12Z Real-time ray tracing is more performant than ever with the release of NVIDIA Real-Time Denoiser (NRD). Available today, NRD is a spatio-temporal API agnostic...]]>

Real-time ray tracing is more performant than ever with the release of NVIDIA Real-Time Denoiser (NRD). Available today, NRD is a spatio-temporal API agnostic denoising library that’s designed to work with low rpp (ray per pixel) signals, and is the only denoiser variable that works with 0.5 or 1 ray per pixel. It uses input signals and environmental conditions to deliver results comparable to…

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Phillip Singh <![CDATA[Announcing the Winners of the DXR Spotlight Contest]]> https://news.www.open-lab.net/?p=18430 2023-10-25T23:53:13Z 2020-10-09T00:06:21Z We have selected the winners for our latest DXR Spotlight Contest. Thanks to all of the developers who participated. We received a lot of terrific entries, and...]]>

We have selected the winners for our latest DXR Spotlight Contest. Thanks to all of the developers who participated. We received a lot of terrific entries, and it was very hard to narrow the list down to three. When combined with Microsoft DirectX® Raytracing and NVIDIA RTX GPUs, Unreal Engine 4’s ray tracing tools allow individual artists to deliver AAA results. Each of our finalists are…

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Phillip Singh <![CDATA[New AI Technologies Announced at GTC 2020 Keynote]]> https://news.www.open-lab.net/?p=18310 2024-10-28T18:43:12Z 2020-10-05T13:01:00Z At GTC 2020, NVIDIA announced updates to 80 SDKs, including tools to help you build AI-powered video streaming solutions, conversational AI, recommendation...]]>

At GTC 2020, NVIDIA announced updates to 80 SDKs, including tools to help you build AI-powered video streaming solutions, conversational AI, recommendation systems, and more. Today, we announced NVIDIA Maxine, a cloud-native video streaming AI platform for services such as video conferencing. It includes state-of-the-art AI models and optimized pipelines that can run several…

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Phillip Singh <![CDATA[Render Millions of Direct Lights in Real-Time With RTX Direct Illumination (RTXDI)]]> https://news.www.open-lab.net/?p=18235 2023-03-22T01:09:05Z 2020-10-05T13:00:00Z Until today, artists had performance constraints that artificially limited lighting complexity; real-time renderers simply could not support more than a handful...]]>

Until today, artists had performance constraints that artificially limited lighting complexity; real-time renderers simply could not support more than a handful of dynamic lights. For years, NVIDIA sought methods to remove this barrier and enable real-time rendering of arbitrarily complex lighting. With NVIDIA’s Marbles at Night demo shown at the launch of the Ampere GeForce GPUs…

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Phillip Singh <![CDATA[NVIDIA Broadcast Engine Empowers Developers With AI Tools for Live Video]]> https://news.www.open-lab.net/?p=18252 2023-03-22T01:09:05Z 2020-10-05T13:00:00Z The world of live streaming has expanded rapidly this year: Twitch has seen an 89% increase in the number of streamers, while viewership is up 56%. ...]]>

The world of live streaming has expanded rapidly this year: Twitch has seen an 89% increase in the number of streamers, while viewership is up 56%. Meanwhile more employees are working from home and collaborating by video conference. Background noise in the home and messy rooms can be an inconvenience for those hosting video meetings, and distracting to viewers tuning into a livestream.

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Phillip Singh <![CDATA[GTC Brings A New World of Ray-Traced Possibilities]]> https://news.www.open-lab.net/?p=18289 2023-03-22T01:09:04Z 2020-10-05T13:00:00Z GPU Technology Conference (GTC) has just begun! The event started this morning and will run continuously for five days across seven time zones. Explore the...]]>

GPU Technology Conference (GTC) has just begun! The event started this morning and will run continuously for five days across seven time zones. Explore the latest announcements and releases for professional visualization and game development, including some of the newest tools and techniques in the graphics industry. Learn from leading experts on how they’re integrating GPU power to accelerate…

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Phillip Singh <![CDATA[5 Can��t Miss GTC Sessions for Game Developers]]> https://news.www.open-lab.net/?p=18168 2022-08-21T23:50:29Z 2020-09-25T20:27:57Z With the GPU Technology Conference (GTC) just around the corner, below are the sessions we recommend game developers attend to learn how to use our new...]]>

With the GPU Technology Conference (GTC) just around the corner, below are the sessions we recommend game developers attend to learn how to use our new software. Attendees will also learn how to create stunning in-game visuals, ask our engineering team questions directly, and find out what’s in the pipeline. Register for GTC through October 9 using promo code CMGRAPH to get 20% off.

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Phillip Singh <![CDATA[Caustics Available This Week on Experimental NVIDIA Branch of Unreal Engine 4]]> https://news.www.open-lab.net/?p=18157 2023-10-25T23:53:14Z 2020-09-24T00:01:32Z NVIDIA��s branch of Unreal Engine 4 (NvRTX UE4 Branch) is popular with developers because it allows teams to maximize the performance of games running on...]]>

NVIDIA’s branch of Unreal Engine 4 (NvRTX UE4 Branch) is popular with developers because it allows teams to maximize the performance of games running on NVIDIA RTX GPUs with cutting-edge features. A great example of this is the new Ultra Performance Mode, which allows for 8K gaming on compatible displays. When paired with a Geforce RTX 3090, DLSS (deep learning super-sampling) enables the…

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Phillip Singh <![CDATA[NVIDIA Announces Nsight Graphics 2020.5]]> https://news.www.open-lab.net/?p=18089 2024-08-28T18:24:06Z 2020-09-17T19:01:28Z Nsight Graphics 2020.5 is now available for download. With the release of the brand new NVIDIA Ampere microarchitecture, we've made some significant updates. We...]]>

Nsight Graphics 2020.5 is now available for download. With the release of the brand new NVIDIA Ampere microarchitecture, we’ve made some significant updates. We also have an exciting announcement for Vulkan developers. A number of new metrics are now available with the Ampere microarchitecture. With GPU Trace, our timeline-based profiler, you can now visualize these metrics using the new…

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Phillip Singh <![CDATA[Six New Releases to Advance Game Development]]> https://news.www.open-lab.net/?p=18081 2024-08-28T18:19:28Z 2020-09-17T17:21:25Z Over the past two weeks, NVIDIA has released software to enable game development teams of all sizes. Below is a list of the releases, and how you can get...]]>

Over the past two weeks, NVIDIA has released software to enable game development teams of all sizes. Below is a list of the releases, and how you can get started today. Available to apply for early access, the NVIDIA Reflex SDK allows game developers to implement a low latency mode that aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and…

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Phillip Singh <![CDATA[Preview for CUDA on WSL Updated for Performance]]> https://news.www.open-lab.net/?p=17997 2022-08-21T23:50:21Z 2020-09-03T00:09:51Z Recently, Microsoft announced their public preview program for their Windows Subsystem for Linux (WSL) capability on Microsoft Windows platforms. NVIDIA...]]>

Recently, Microsoft announced their public preview program for their Windows Subsystem for Linux (WSL) capability on Microsoft Windows platforms. NVIDIA co-released GPU-accelerated support via CUDA on WSL, where AI frameworks run as Linux executables on Microsoft Windows platforms. We are happy to announce the release of the latest version of the preview driver with enhancements that will…

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Phillip Singh <![CDATA[Nsight: The Most Important Ampere Tools In Your Utility Belt]]> https://news.www.open-lab.net/?p=17943 2024-08-28T18:20:00Z 2020-09-01T17:18:12Z With the new NVIDIA Ampere GPU microarchitecture, developers have access to the most powerful consumer GPU NVIDIA has ever created. With such a massive...]]>

With the new NVIDIA Ampere GPU microarchitecture, developers have access to the most powerful consumer GPU NVIDIA has ever created. With such a massive improvement in performance, developers need glassbox access to understand the state of the GPU and what steps you can take to achieve peak performance. To make this possible, NVIDIA Nsight Developer Tools provide best in class coverage for multiple…

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Phillip Singh <![CDATA[New Release of NVIDIA RTXGI 1.1 with Unreal Engine 4 Support]]> https://news.www.open-lab.net/?p=17926 2023-10-25T23:53:15Z 2020-09-01T17:17:08Z Earlier this year, we released RTX Global Illumination (RTXGI) - an SDK that provides scalable solutions to compute multi-bounce global illumination in...]]>

Earlier this year, we released RTX Global Illumination (RTXGI) – an SDK that provides scalable solutions to compute multi-bounce global illumination in real-time with ray tracing. Today, we are pleased to announce the release of RTXGI 1.1, an updated version of the SDK with performance and image quality improvements, bug fixes, new features, and support for Unreal Engine 4.25.

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Phillip Singh <![CDATA[New Features to DLSS Coming through NVIDIA RTX Unreal Engine 4 Branch]]> https://news.www.open-lab.net/?p=17933 2023-10-25T23:53:15Z 2020-09-01T17:15:44Z Powered by dedicated AI processors on RTX GPUs called Tensor Cores, the latest update to DLSS introduces a new ultra performance mode that accelerates...]]>

Powered by dedicated AI processors on RTX GPUs called Tensor Cores, the latest update to DLSS introduces a new ultra performance mode that accelerates performance to support 8K gaming.This DLSS update provides the following key benefits: These updates will be available later this month. Read more >…

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Phillip Singh <![CDATA[Optimizing System Latency for eSports with NVIDIA Reflex SDK]]> https://news.www.open-lab.net/?p=17938 2023-07-12T19:03:30Z 2020-09-01T17:12:26Z eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That��s why competitive gamers continuously look...]]>

eSports is a competition measured in milliseconds that requires lightning fast reflexes and incredible timing. That’s why competitive gamers continuously look for ways to optimize their PCs and game performance. One way to do this is to optimize system latency, which is the time between a mouse click and refreshed pixels on a display. In the past, this has been incredibly difficult for game…

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Phillip Singh <![CDATA[How Wolfenstein Youngblood Integrated Ray Tracing for Next-Generation Visuals]]> https://news.www.open-lab.net/?p=17598 2023-10-25T23:53:17Z 2020-07-29T19:55:05Z Earlier this year at GTC Digital, engineers from MachineGames and NVIDIA presented how they leveraged the latest in ray traced reflections to create bleeding...]]>

Earlier this year at GTC Digital, engineers from MachineGames and NVIDIA presented how they leveraged the latest in ray traced reflections to create bleeding edge visuals in MachineGame’s title, Wolfenstein Youngblood. Wolfenstein Youngblood is one of the first Vulkan-based game engines to bring RTX technology to market, and their findings can help game developers bring RTX technology to market.

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Phillip Singh <![CDATA[DLSS: Image Reconstruction for Real-time Rendering with Deep Learning]]> https://news.www.open-lab.net/?p=17525 2023-10-25T23:53:18Z 2020-07-21T20:17:29Z First presented as part of GTC Digital, NVIDIA Senior Research Scientist Edward Liu discussed the latest research progress on Deep Learning Super Sampling...]]>

First presented as part of GTC Digital, NVIDIA Senior Research Scientist Edward Liu discussed the latest research progress on Deep Learning Super Sampling (DLSS), which uses deep learning and NVIDIA Tensor Cores to reconstruct super sampled frames in real-time. “Over the last year, we have improved every aspect of DLSS – from the training methodology, loss function, the dataset…

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