Peter Pang – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-08-10T17:11:15Z http://www.open-lab.net/blog/feed/ Peter Pang <![CDATA[Spotlight: Chaos Enscape Streamlines VR Quality and Performance with NVIDIA VCR]]> http://www.open-lab.net/blog/?p=68486 2023-08-10T17:11:15Z 2023-07-31T16:00:00Z Precisely reproducing VR experiences is critical to many workflows, yet it is extremely challenging. But VR testing is critical for many teams, especially when...]]>

Precisely reproducing VR experiences is critical to many workflows, yet it is extremely challenging. But VR testing is critical for many teams, especially when they’re looking to troubleshoot a VR experience, or want to gain more insights into what customers see when they put on the headset. Chaos Enscape is using NVIDIA VR Capture and Replay (VCR) to streamline their VR build tests by…

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Peter Pang <![CDATA[Delivering Dynamic Foveated Rendering with NVIDIA VRSS 2]]> http://www.open-lab.net/blog/?p=29692 2023-03-22T01:12:01Z 2021-04-12T17:00:00Z Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR...]]>

Designing rich content and graphics for VR experiences means creating complex materials and high-resolution textures. But rendering all that content at VR resolutions and frame rates can be challenging, especially when rendering at the highest quality. You can address this challenge by using variable rate shading (VRS) to focus shader resources on certain parts of an image—specifically…

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Peter Pang <![CDATA[NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required]]> http://www.open-lab.net/blog/?p=30111 2023-03-22T01:12:00Z 2021-04-12T17:00:00Z NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. [video width="1020"...]]>

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. VRSS 2 with dynamic foveated region at 8x shading rate. The blue foveated region has the highest image quality and location determined by eye gaze-tracking. Image of Boneworks courtesy of Stress Level Zero. Foveated rendering is a technique where a region of the…

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