Rochelle Pereira – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-12-06T22:22:12Z http://www.open-lab.net/blog/feed/ Rochelle Pereira <![CDATA[Improve Human Connection in Video Conferences with NVIDIA Maxine Eye Contact]]> http://www.open-lab.net/blog/?p=59513 2023-12-06T22:22:12Z 2023-01-12T14:00:00Z Video conferencing is at the heart of several streaming use cases, such as vlogging, vtubing, webcasting, and even video streaming for remote work. To create an...]]>

Video conferencing is at the heart of several streaming use cases, such as vlogging, vtubing, webcasting, and even video streaming for remote work. To create an increased sense of presence and pick up on both verbal and non-verbal cues, video conferencing technology must enable users to see and hear clearly. Eye contact plays a key role in establishing social connections and in face-to-face…

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Rochelle Pereira <![CDATA[VRWorks 360 Video SDK 2.0 Adds Features, Turing Support]]> http://www.open-lab.net/blog/?p=12427 2023-10-25T23:51:34Z 2018-10-16T16:00:45Z An ecosystem of camera systems and video processing applications surround us today for professional and consumer use, be it, for film or home video. The ability...]]>

NVIDIA VRWorks 360 is no longer available or supported. For more information about other VRWorks products, see NVIDIA VRWorks Graphics. An ecosystem of camera systems and video processing applications surround us today for professional and consumer use, be it, for film or home video. The ability to enhance and optimize this omnipresent stream of videos and photos has become an important focus…

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