Joohwan Kim – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-06-12T20:38:24Z http://www.open-lab.net/blog/feed/ Joohwan Kim <![CDATA[Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments]]> http://www.open-lab.net/blog/?p=47169 2023-06-12T20:38:24Z 2022-04-27T17:55:45Z We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our...]]>

We’ve been collaborating with The Meta, makers of the popular KovaaK’s FPS aim trainer game, for some time now to distribute experiments to their players. Our most recent set of experiments was designed to test a player’s aiming ability under changing latency and to give players a chance to compete for the top spot on the leaderboards, at both lower and higher latencies. During the week-long…

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Joohwan Kim <![CDATA[Aiming Faster in Games with Low Computer System Latency]]> http://www.open-lab.net/blog/?p=20000 2022-08-21T23:40:36Z 2020-09-01T17:00:00Z Figure 1. A screenshot from our experimental FPS game, called First Person Science. Players must aim at and click on the green targets to eliminate them....]]>

Competitive gamers play games to win and get most of their enjoyment from doing well. In fact, the entire field of esports is based on this style of play, where every possible advantage is sought out to dominate the competition. FPS games like Counter-Strike, Overwatch, and Valorant allow players to compete at many skill levels in the online ladders to see who comes out on top.

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