Seth Schneider – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-01-25T18:17:41Z http://www.open-lab.net/blog/feed/ Seth Schneider <![CDATA[Building Lifelike Digital Avatars with NVIDIA ACE Microservices]]> http://www.open-lab.net/blog/?p=76147 2024-01-25T18:17:41Z 2024-01-08T16:30:00Z Generative AI technologies are revolutionizing how games are produced and played. Game developers are exploring how these technologies can accelerate their...]]>

Generative AI technologies are revolutionizing how games are produced and played. Game developers are exploring how these technologies can accelerate their content pipelines and provide new gameplay experiences previously thought impossible. One area of focus, digital avatars, will have a transformative impact on how gamers will interact with non-playable characters (NPCs). Historically…

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Seth Schneider <![CDATA[Understanding and Measuring PC Latency]]> http://www.open-lab.net/blog/?p=64245 2023-10-25T23:52:39Z 2023-05-05T16:00:00Z System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS)....]]>

System latency is an important gaming performance metric. In many cases, it is more impactful to the overall gaming experience than frames per second (FPS). While FPS is relatively easy to measure, system latency has traditionally been difficult to measure. End-to-end (E2E) system latency is the sum of various latencies in the pipeline, as shown in Figure 1. To ease E2E measurement…

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Seth Schneider <![CDATA[Improving Player Performance with Low Latency as Evident from FPS Aim Trainer Experiments]]> http://www.open-lab.net/blog/?p=47169 2023-06-12T20:38:24Z 2022-04-27T17:55:45Z We've been collaborating with The Meta, makers of the popular KovaaK's FPS aim trainer game, for some time now to distribute experiments to their players. Our...]]>

We’ve been collaborating with The Meta, makers of the popular KovaaK’s FPS aim trainer game, for some time now to distribute experiments to their players. Our most recent set of experiments was designed to test a player’s aiming ability under changing latency and to give players a chance to compete for the top spot on the leaderboards, at both lower and higher latencies. During the week-long…

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