Yury Uralsky – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2023-10-25T23:52:48Z http://www.open-lab.net/blog/feed/ Yury Uralsky <![CDATA[Advanced API Performance: Sampler Feedback]]> http://www.open-lab.net/blog/?p=62908 2023-10-02T05:02:21Z 2023-05-04T17:11:42Z This post covers best practices for using sampler feedback on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API...]]>

This post covers best practices for using sampler feedback on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Sampler feedback is a DirectX 12 Ultimate feature for capturing and recording texture sampling information and locations. Sampler feedback was designed to provide better support for streaming and texture-space shading.

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Yury Uralsky <![CDATA[Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage]]> http://www.open-lab.net/blog/?p=56957 2023-10-25T23:52:48Z 2022-11-07T19:00:00Z Load times. They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy...]]>

Load times. They are the bane of any developer trying to construct a seamless experience. Trying to hide loading in a game by forcing a player to shimmy through narrow passages or take extremely slow elevators breaks immersion. Now, developers have a better solution. NVIDIA collaborated with Microsoft and IHV partners to develop GDeflate for DirectStorage 1.1, an open standard for GPU…

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