Zach Lo – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-12-09T16:52:19Z http://www.open-lab.net/blog/feed/ Zach Lo <![CDATA[Level Up Your Lighting: Q&A with Lighting Artist Ted Mebratu]]> http://www.open-lab.net/blog/?p=72341 2024-12-09T16:52:19Z 2023-11-06T22:20:18Z NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights...]]>

NVIDIA recently caught up with veteran-level lighting artist Ted Mebratu to find out how he pushed real-time lighting to its limits with the Rainy Neon Lights scene created by environment artist Maarten Hof. Using an NVIDIA RTX 3090Ti and the NVIDIA RTX Branch of Unreal Engine (NvRTX), Mebratu spoke to NVIDIA about what his aspirations were for the scene and pushing the limits of real-time…

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Zach Lo <![CDATA[Flexible and Powerful Ray Tracing with NVIDIA OptiX 8]]> http://www.open-lab.net/blog/?p=68708 2023-10-25T23:52:34Z 2023-08-07T17:00:00Z In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework,...]]>

In the realm of computer graphics, achieving photorealistic visuals has been a long-sought goal. NVIDIA OptiX is a powerful and flexible ray-tracing framework, enabling you to harness the potential of ray tracing. NVIDIA OptiX is a GPU-accelerated, ray-casting API based on the CUDA parallel programming model. It gives you all the tools required to implement ray tracing, enabling you to define and…

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Zach Lo <![CDATA[Release: NVIDIA RTX Branch of Unreal Engine 5.2]]> http://www.open-lab.net/blog/?p=67159 2023-11-02T20:04:04Z 2023-06-27T17:00:00Z This release offers Unreal Engine, NVIDIA RTX, and neural rendering advancements. ]]>

This release offers Unreal Engine, NVIDIA RTX, and neural rendering advancements.

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Zach Lo <![CDATA[Now Available: NVIDIA DLSS 3 for Unreal Engine 5]]> http://www.open-lab.net/blog/?p=65089 2023-11-02T20:02:13Z 2023-06-21T13:00:00Z NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It��s a combination of three core...]]>

NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It’s a combination of three core innovations: Powered by these three technologies, DLSS 3 enables upwards of 4x performance boosts, providing headroom for next-generation, path-traced rendering. DLSS Super Resolution has been available in Unreal Engine since…

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Zach Lo <![CDATA[NVIDIA DLSS Updates for Super Resolution and Unreal Engine]]> http://www.open-lab.net/blog/?p=61257 2023-10-25T23:52:43Z 2023-02-23T21:00:00Z NVIDIA DLSS has revolutionized AI-powered graphics. The latest DLSS Unreal Engine update further enhances experiences for developers and gamers on Unreal Engine...]]>

NVIDIA DLSS has revolutionized AI-powered graphics. The latest DLSS Unreal Engine update further enhances experiences for developers and gamers on Unreal Engine 4.27 and higher. Developers can now automatically update to the latest DLSS AI networks. You can patch your games over the air (OTA) using the NVIDIA Game Ready Drivers with the latest DLSS improvements. Gamers can also automatically…

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Zach Lo <![CDATA[Building the Future of Real-Time Graphics with NVIDIA and Unreal Engine 5.1]]> http://www.open-lab.net/blog/?p=57296 2023-10-25T23:52:47Z 2022-11-15T18:00:00Z The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using...]]>

The Unreal Engine 5.1 release includes cutting-edge advancements that make it easier to incorporate realistic lighting and accelerate graphics workflows. Using the NVIDIA RTX branch of Unreal Engine (NvRTX), you can significantly increase hardware ray-traced and path-traced operations by up to 40%. Unreal Engine 5.1 features Lumen, a real-time global illumination solution…

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Zach Lo <![CDATA[NVIDIA Announces Full Open Source of Material Definition Language to Streamline Graphics Pipelines]]> http://www.open-lab.net/blog/?p=51980 2022-09-07T18:49:56Z 2022-08-09T17:00:00Z NVIDIA at SIGGRAPH 2022 announced the full open sourcing of Material Definition Language (MDL)��including the MDL Distiller and GLSL backend technologies��to...]]>

NVIDIA at SIGGRAPH 2022 announced the full open sourcing of Material Definition Language (MDL)—including the MDL Distiller and GLSL backend technologies—to further expand the MDL ecosystem. Building the world’s most accurate and scalable models for material and rendering simulation is a continuous effort, requiring flexibility and adaptability. MDL is NVIDIA’s vision for renderer algorithm…

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Zach Lo <![CDATA[Optimize Your Ray Tracing Graphics with the New NVIDIA RTX Branch of Unreal Engine 5]]> http://www.open-lab.net/blog/?p=47879 2023-10-25T23:52:54Z 2022-05-11T17:00:00Z The NVIDIA Branch of Unreal Engine 5 (NvRTX 5.0) is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest...]]>

The NVIDIA Branch of Unreal Engine 5 (NvRTX 5.0) is now available. This feature-rich branch is fully compatible with Unreal Engine 5 and has all of the latest developments in the world of ray tracing. NVIDIA makes it easy for developers to add leading-edge technologies to their Unreal Engine games and applications through custom branches on GitHub. With NvRTX 5.0…

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Zach Lo <![CDATA[Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger]]> http://www.open-lab.net/blog/?p=46863 2023-10-25T23:52:54Z 2022-04-20T18:30:28Z NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his...]]>

NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his stunningly realistic path-traced rendered scene entitled “The Carpenter’s Cellar.” Below, Martinger discusses how he created this piece of work using an NVIDIA RTX 3090 and Unreal Engine 5, along with where he finds inspiration.

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Zach Lo <![CDATA[Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5]]> http://www.open-lab.net/blog/?p=46210 2023-10-25T23:52:55Z 2022-04-05T15:10:00Z Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries,...]]>

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, creators can deliver cutting-edge content, interactive experiences, and immersive virtual worlds. NVIDIA strives to simplify adoption of our technologies for developers to get hands on with leading-edge RTX technologies.

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