Zekun Hao – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2024-12-16T19:00:43Z http://www.open-lab.net/blog/feed/ Zekun Hao <![CDATA[High-Fidelity 3D Mesh Generation at Scale with Meshtron]]> http://www.open-lab.net/blog/?p=93665 2024-12-16T19:00:43Z 2024-12-13T16:57:33Z Meshes are one of the most important and widely used representations of 3D assets. They are the default standard in the film, design, and gaming industries and...]]>

Meshes are one of the most important and widely used representations of 3D assets. They are the default standard in the film, design, and gaming industries and they are natively supported by virtually all the 3D softwares and graphics hardwares. A 3D mesh can be considered as a collection of polygon faces, most commonly consisting of triangles or quadrilaterals.

Source

]]>
2
���˳���97caoporen����