Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-04-01T21:14:57Z http://www.open-lab.net/blog/feed/ Brad Nemire <![CDATA[Calibrating Stitched Videos with NVIDIA VRWorks 360 Video SDK]]> https://news.www.open-lab.net/?p=9380 2022-08-21T23:44:35Z 2018-01-08T19:37:29Z The quality of 360?videos varies?widely?depending on?the resolution of the cameras used to capture them. The?need for higher quality captures has given...]]> The quality of 360?videos varies?widely?depending on?the resolution of the cameras used to capture them. The?need for higher quality captures has given...

The quality of 360 videos varies widely depending on the resolution of the cameras used to capture them. The need for higher quality captures has given rise to many solutions, ranging from 3D printed rigs for GoPro cameras all the way up to professional custom-built 360 camera systems. One particularly difficult task is to align multiple videos from an array of cameras and stitch them together��

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