An Interview with Carbon Machina on Real-Time Ray Tracing – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Phillip Singh <![CDATA[An Interview with Carbon Machina on Real-Time Ray Tracing]]> https://news.www.open-lab.net/?p=18827 2023-03-22T04:54:20Z 2020-12-01T01:42:16Z An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an...]]> An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an...

An interview with Carbon Machina, the team behind the creation of Scavenger, a DXR Spotlight Contest 2020 Winner Carbon Machina believes in video games as an art form. Scavenger, their environmental demo, proves this; it uses real-time ray tracing to draw out a broad range of emotions in its audience. Warm yellow hues create a sense of safety. But when the lights go red��

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