Creating Optimal Meshes for Ray Tracing – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Juha Sjoholm <![CDATA[Creating Optimal Meshes for Ray Tracing]]> http://www.open-lab.net/blog/?p=18307 2024-08-28T18:24:00Z 2020-06-22T18:06:18Z When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering, there are some...]]> When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering, there are some...

When you are creating triangle meshes for ray tracing or reusing meshes that have been successfully used in rasterization-based rendering, there are some pitfalls that can cause surprising performance issues. Some mesh properties that have been acceptable in rasterization can be problematic in ray tracing or require specific handling to work as expected. This post reveals those pitfalls and��

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