DXR tier 1.1, Mesh Shading and Sampler Feedback Now Available in Windows 10 Insider Preview Builds – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[DXR tier 1.1, Mesh Shading and Sampler Feedback Now Available in Windows 10 Insider Preview Builds]]> https://news.www.open-lab.net/?p=15214 2023-08-02T15:21:07Z 2019-10-28T18:29:06Z To help developers boost the quality of their rendering and performance, Microsoft announced a suite of new graphics features, now available in Windows 10...]]> To help developers boost the quality of their rendering and performance, Microsoft announced a suite of new graphics features, now available in Windows 10...

To help developers boost the quality of their rendering and performance, Microsoft announced a suite of new graphics features, now available in Windows 10 Insider Preview Builds (20H1) through the Windows Insider Program. ��Back in October 2018, we released Windows 10 OS and SDK to support DirectX Raytracing (aka. DXR tier 1.0). Within one year of its official release, game developers used DXR��

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