DXR Training: A Conversation with Adam Marrs, Sr. Graphics Engineer at NVIDIA – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-24T20:52:54Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[DXR Training: A Conversation with Adam Marrs, Sr. Graphics Engineer at NVIDIA]]> https://news.www.open-lab.net/?p=12986 2022-08-21T23:47:19Z 2019-03-12T18:34:07Z On Tuesday, March 21st at 2:40pm, NVIDIA will host ��Introduction to DirectX Raytracing,�� a three hour tutorial session. Chris Wyman, Adam Marrs, and Juha...]]> On Tuesday, March 21st at 2:40pm, NVIDIA will host ��Introduction to DirectX Raytracing,�� a three hour tutorial session. Chris Wyman, Adam Marrs, and Juha...

On Tuesday, March 21st at 2:40pm, NVIDIA will host ��Introduction to DirectX Raytracing,�� a three hour tutorial session. Chris Wyman, Adam Marrs, and Juha Sj?holm will provide GDC attendees with an overview on how to integrate ray tracing into existing raster applications. We asked Adam about adding ray tracing to a custom engine, and what developers should do first when experimenting��

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