Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Juha Sjoholm <![CDATA[Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine]]> http://www.open-lab.net/blog/?p=12553 2023-02-13T18:07:13Z 2018-10-29T13:00:04Z RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing...]]> RTX is NVIDIA's new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing...

RTX is NVIDIA��s new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing and deep learning. It has already been adopted in a number of games and engines. Based on those experiences, this blog aims to give the reader an insight into how RTX ray tracing is best integrated into real-time applications today.

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