From Rasterization to Full Real-Time Path Tracing: The Evolution of Graphical Rendering Techniques – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-04-01T21:14:57Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[From Rasterization to Full Real-Time Path Tracing: The Evolution of Graphical Rendering Techniques]]> https://news.www.open-lab.net/?p=14018 2022-08-21T23:47:59Z 2019-05-28T18:19:29Z Video game artists have become highly capable at pushing the limits of rasterization, but it remains a complicated, time-consuming process, ubiquitous only...]]> Video game artists have become highly capable at pushing the limits of rasterization, but it remains a complicated, time-consuming process, ubiquitous only...

Video game artists have become highly capable at pushing the limits of rasterization, but it remains a complicated, time-consuming process, ubiquitous only because it��s computationally cheap. There are some challenges that simply can��t be overcome through sophisticated work-arounds. ��The problem here is that most lighting interactions are not local. Most interesting lighting interactions turn��

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