We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you get started on ray tracing at NVIDIA? I joined NVIDIA about four years ago, on the GPU architecture team. If somebody told you that you��d be shipping consumer GPUs in 2018 capable of real-time ray tracing in 2018 in their games��
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