Ignacio Llamas Interview: Unearthing Ray Tracing – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Ethan Einhorn <![CDATA[Ignacio Llamas Interview: Unearthing Ray Tracing]]> http://www.open-lab.net/blog/?p=14106 2023-03-22T04:54:20Z 2019-03-20T13:00:33Z We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you...]]> We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you...

We spoke with Ignacio Llamas, Director of Real Time Ray Tracing Software at NVIDIA about the introduction of real-time ray tracing in consumer GPUs. How did you get started on ray tracing at NVIDIA? I joined NVIDIA about four years ago, on the GPU architecture team. If somebody told you that you��d be shipping consumer GPUs in 2018 capable of real-time ray tracing in 2018 in their games��

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