Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering? – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-25T17:36:45Z http://www.open-lab.net/blog/feed/ Matthew Rusch <![CDATA[Improve Shader Performance and In-Game Frame Rates with Shader Execution Reordering?]]> http://www.open-lab.net/blog/?p=56044 2024-12-09T16:39:06Z 2022-10-13T00:01:30Z NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that...]]> NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that...

NVIDIA recently introduced a new feature available in the next generation of GPUs: Shader execution reordering (SER). SER is a performance optimization that unlocks the potential for better ray and memory coherency in ray tracing shaders and thus increased shading efficiency. Shading divergence is a long-standing problem in ray tracing. With increasingly complex renderer��

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