Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Christoph Kubisch <![CDATA[Pro Tip: Improved GLSL Syntax for Vulkan DescriptorSet Indexing]]> http://www.open-lab.net/blog/?p=14413 2023-02-13T17:46:10Z 2019-04-29T13:00:01Z Sometimes the evolution of programming languages creates situations where "simple" tasks take a bit more complexity to express. Syntax annoyance slows down...]]> Sometimes the evolution of programming languages creates situations where "simple" tasks take a bit more complexity to express. Syntax annoyance slows down...

Sometimes the evolution of programming languages creates situations where ��simple�� tasks take a bit more complexity to express. Syntax annoyance slows down development or can negatively affect readability of code during maintenance. With this in mind, we recently released an open-source sample of a GLSL header generator for DescriptorSet-indexed types in Vulkan. For example, look at ray tracing��

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