Integrating Ray Tracing Into an Existing Engine: Three Things You Need to Know – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-20T22:37:13Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Integrating Ray Tracing Into an Existing Engine: Three Things You Need to Know]]> https://news.www.open-lab.net/?p=12992 2024-07-30T17:45:17Z 2019-03-12T20:39:33Z In this video, Alex Dunn - Principal Devtech Engineer at NVIDIA, and Pawel Kozlowski - Developer Technology Engineer at NVIDIA, detail the three most important...]]> In this video, Alex Dunn - Principal Devtech Engineer at NVIDIA, and Pawel Kozlowski - Developer Technology Engineer at NVIDIA, detail the three most important...

In this video, Alex Dunn �C Principal Devtech Engineer at NVIDIA, and Pawel Kozlowski �C Developer Technology Engineer at NVIDIA, detail the three most important things developers need to know about integrating ray tracing into an existing engine. Watch below: Ray tracing introduces a couple of new concepts to the rendering pipeline. To support ray tracing effects like AO��

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