Introducing Tile-Based Programming in Warp 1.5.0 – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Miles Macklin <![CDATA[Introducing Tile-Based Programming in Warp 1.5.0]]> http://www.open-lab.net/blog/?p=94002 2025-03-11T23:13:10Z 2024-12-14T21:15:45Z With the latest release of Warp 1.5.0, developers now have access to new tile-based programming primitives in Python. Leveraging cuBLASDx and cuFFTDx, these new...]]> With the latest release of Warp 1.5.0, developers now have access to new tile-based programming primitives in Python. Leveraging cuBLASDx and cuFFTDx, these new...

With the latest release of Warp 1.5.0, developers now have access to new tile-based programming primitives in Python. Leveraging cuBLASDx and cuFFTDx, these new tools provide developers with efficient matrix multiplication and Fourier transforms in Python kernels for accelerated simulation and scientific computing. In this blog post, we��ll introduce these new features and show how they can be used��

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