Limiting CPU Threads for Better Game Performance – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-21T20:30:26Z http://www.open-lab.net/blog/feed/ Jon Kennedy <![CDATA[Limiting CPU Threads for Better Game Performance]]> http://www.open-lab.net/blog/?p=77628 2024-02-22T19:58:51Z 2024-02-21T17:38:17Z Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially...]]> Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially...Decorative image of scissors near a CPU with green light streaming out.

Many PC games are designed around an eight-core console with an assumption that their software threading system ��just works�� on all PCs, especially regarding the number of threads in the worker thread pool. This was a reasonable assumption not too long ago when most PCs had similar core counts to consoles: the CPUs were just faster and performance just scaled. In recent years though��

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