New Ray Tracing SDK Improves Memory Allocation for Games – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Ethan Einhorn <![CDATA[New Ray Tracing SDK Improves Memory Allocation for Games]]> http://www.open-lab.net/blog/?p=34584 2022-08-21T23:52:14Z 2021-07-19T13:00:00Z RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in...]]> RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in...

RTX Memory Utility (RTXMU) Available Now Reducing Memory Consumption with an Open Source Solution Real-time ray tracing has advanced the art of lighting in video games, but it��s a computationally expensive process. Aiming to reduce these costs, NVIDIA has developed a memory utility that combines both compaction and suballocation techniques to optimize and reduce memory consumption of��

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