New Video: Rendering Games With Millions of Ray Traced Lights – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Phillip Singh <![CDATA[New Video: Rendering Games With Millions of Ray Traced Lights]]> https://news.www.open-lab.net/?p=18887 2022-08-21T23:50:53Z 2020-12-14T17:47:00Z In this video, NVIDIA��s Chris Wyman provides an overview on reservoir spatiotemporal importance resampling (ReSTIR). This algorithm makes it possible to...]]> In this video, NVIDIA��s Chris Wyman provides an overview on reservoir spatiotemporal importance resampling (ReSTIR). This algorithm makes it possible to...

In this video, NVIDIA��s Chris Wyman provides an overview on reservoir spatiotemporal importance resampling (ReSTIR). This algorithm makes it possible to effectively sample from millions of area lights with just a few rays per pixel and produce results that can be easily denoised. He also explains why now is the right time for game developers to move on from traditional lighting techniques to��

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