Nsight Aftermath SDK 2019.1 Launching Today – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Nefi Alarcon <![CDATA[Nsight Aftermath SDK 2019.1 Launching Today]]> https://news.www.open-lab.net/?p=15650 2023-10-25T23:54:10Z 2019-12-18T20:00:17Z A consistent challenge when working with D3D12/DXR or Vulkan is having to manage GPU crashes that are difficult to track down and resolve.  Consider this...]]> A consistent challenge when working with D3D12/DXR or Vulkan is having to manage GPU crashes that are difficult to track down and resolve.  Consider this...

A consistent challenge when working with D3D12/DXR or Vulkan is having to manage GPU crashes that are difficult to track down and resolve. Consider this scenario: A programmer inadvertently induces a TDR (GPU timeout) by causing a shader to execute an infinite loop or by attempting to access a deleted resource. This TDR forces a reset of the GPU, which makes it difficult to find the issue.

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