NVIDIA OptiX Ray Tracing Powered by RTX – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Keith Morley <![CDATA[NVIDIA OptiX Ray Tracing Powered by RTX]]> http://www.open-lab.net/blog/?p=10051 2023-02-13T17:35:56Z 2018-04-02T07:05:29Z Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created...]]> Ray Tracing vs Rasterization Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created...

Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created from a mesh of triangles or polygons to represent a 3D model of an object. The rendering pipeline then converts each triangle of the 3D models into pixels on a 2D image plane. These pixels may then be further processed or ��shaded�� before final display on the screen.

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