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  • Simulation / Modeling / Design

    NVIDIA RTX Top 3: Week of November 30, 2018

    Every week, we’ll be delivering 3 interesting stories coming from the world of RTX Game Development.

    1 – Ray Tracing Optimizations Coming to Battlefield V

    People can expect us to keep improving our ray tracing as time goes, as both we at DICE and Nvidia have a bunch of optimizations coming in from the engine side and driver side and we are far from done.
    Yasin Uluda? (Software Engineer, Rendering at EA DICE)

    2 – Effectively Integrating RTX Ray Tracing into a Real-Time Rendering Engine

    RTX is NVIDIA’s new platform for hybrid rendering, allowing the combination of rasterization and compute-based techniques with hardware-accelerated ray tracing and deep learning. This blog will assist readers familiar with the Microsoft DXR API to architect effective integrations of the technology.

    3 – GameWorks RTX Showcase

    Curious as to which of your favorite developers are working with RTX? Check below for a more detailed review. We’ll be adding more partners to the Showcase as new games are announced!
    Gameworks Showcase

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