NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-25T13:00:00Z http://www.open-lab.net/blog/feed/ Ingo Esser <![CDATA[NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED]]> http://www.open-lab.net/blog/?p=15918 2022-08-21T23:39:41Z 2019-11-26T20:46:35Z We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the...]]> We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the...

We introduced Variable Rate Shading (VRS) last year with the Turing architecture. This new, easy to implement rendering technique allows developers to vary the amount of processing power spent across the image, to spend time and increase quality in the areas where they are most needed. Since virtual reality demands both a high performance and a high image quality, VRS is the perfect fit for VR��

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