NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-25T13:00:00Z http://www.open-lab.net/blog/feed/ Peter Pang <![CDATA[NVIDIA VRSS 2: Dynamic Foveated Rendering, No Assembly Required]]> http://www.open-lab.net/blog/?p=30111 2023-03-22T01:12:00Z 2021-04-12T17:00:00Z NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. [video width="1020"...]]> NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. [video width="1020"...

NVIDIA is releasing the latest version of Variable Rate Supersampling (VRSS), which now includes gaze-tracked foveated rendering. VRSS 2 with dynamic foveated region at 8x shading rate. The blue foveated region has the highest image quality and location determined by eye gaze-tracking. Image of Boneworks courtesy of Stress Level Zero. Foveated rendering is a technique where a region of the��

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