Optimizing VK/VKR and DX12/DXR Applications Using Nsight Graphics: GPU Trace Advanced Mode Metrics – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-27T16:00:00Z http://www.open-lab.net/blog/feed/ Louis Bavoil <![CDATA[Optimizing VK/VKR and DX12/DXR Applications Using Nsight Graphics: GPU Trace Advanced Mode Metrics]]> http://www.open-lab.net/blog/?p=16816 2024-08-28T18:24:55Z 2020-03-30T20:51:41Z Many GPU performance analysis tools are based on a capture and replay mechanism, where a frame is first captured (either in-memory or to disk), and then...]]> Many GPU performance analysis tools are based on a capture and replay mechanism, where a frame is first captured (either in-memory or to disk), and then...

Many GPU performance analysis tools are based on a capture and replay mechanism, where a frame is first captured (either in-memory or to disk), and then replayed multiple times to be profiled. Nsight Graphics: GPU Trace differs in that it directly profiles the frames emitted by a live application, with no constraint on subsequent frames to be identical. This approach makes the tool simpler than��

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