Video Series: Path Tracing for Quake II in Two Months – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Christoph Schied <![CDATA[Video Series: Path Tracing for Quake II in Two Months]]> http://www.open-lab.net/blog/?p=14548 2023-04-03T19:39:44Z 2019-05-28T10:42:20Z You wouldn��t know?Quake II is now more than 20 years old when looking at the new RTX version. Path-traced reflections, shadows, and dynamic light sources...]]> You wouldn��t know?Quake II is now more than 20 years old when looking at the new RTX version. Path-traced reflections, shadows, and dynamic light sources...

You wouldn��t know Quake II is now more than 20 years old when looking at the new RTX version. Path-traced reflections, shadows, and dynamic light sources bring the game��s cavernous environments to life. These new lighting techniques produce a more grounded and convincing aesthetic than the fully rasterized look we��ve all become accustomed to in modern games. Quake II RTX started as a research��

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