Q&A: Real-Time Ray Tracing in a Cinematic Scene – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-20T19:00:00Z http://www.open-lab.net/blog/feed/ Ethan Einhorn <![CDATA[Q&A: Real-Time Ray Tracing in a Cinematic Scene]]> http://www.open-lab.net/blog/?p=75874 2023-12-20T23:52:41Z 2023-12-20T21:10:44Z Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame...]]> Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame...

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight��a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graphical quality. As part of our RTX 500��

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