Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-25T19:13:05Z http://www.open-lab.net/blog/feed/ Zach Lo <![CDATA[Raising the Bar for Path-Traced Rendering in Unreal Engine 5: Q&A with 3D Artist Daniel Martinger]]> http://www.open-lab.net/blog/?p=46863 2023-10-25T23:52:54Z 2022-04-20T18:30:28Z NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his...]]> NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his...

NVIDIA was fortunate enough to speak with 3D prop and environment artist Daniel Martinger, who captured the attention of the computer graphics world with his stunningly realistic path-traced rendered scene entitled ��The Carpenter��s Cellar.�� Below, Martinger discusses how he created this piece of work using an NVIDIA RTX 3090 and Unreal Engine 5, along with where he finds inspiration.

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