How Wolfenstein Youngblood Integrated Ray Tracing for Next-Generation Visuals – NVIDIA Technical Blog News and tutorials for developers, data scientists, and IT admins 2025-03-26T22:01:23Z http://www.open-lab.net/blog/feed/ Phillip Singh <![CDATA[How Wolfenstein Youngblood Integrated Ray Tracing for Next-Generation Visuals]]> https://news.www.open-lab.net/?p=17598 2023-10-25T23:53:17Z 2020-07-29T19:55:05Z Earlier this year at GTC Digital, engineers from MachineGames and NVIDIA presented how they leveraged the latest in ray traced reflections to create bleeding...]]> Earlier this year at GTC Digital, engineers from MachineGames and NVIDIA presented how they leveraged the latest in ray traced reflections to create bleeding...

Earlier this year at GTC Digital, engineers from MachineGames and NVIDIA presented how they leveraged the latest in ray traced reflections to create bleeding edge visuals in MachineGame��s title, Wolfenstein Youngblood. Wolfenstein Youngblood is one of the first Vulkan-based game engines to bring RTX technology to market, and their findings can help game developers bring RTX technology to market.

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